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Connect your devices and let them sync first, then open the web app and choose Options → Export. These files contain server-confirmed history; work still waiting to sync on a device is not included. Keep your device's offline recovery copy until its work has synced.
Browse the feature guide below. If you cannot find what you need, email us and we will help.
Category is a label to describe your activity. Categories are meant to be reused as much as possible. They can be as vague or specific as you'd like depending on your preference.
If you have never added a block with the category you are trying to generate, the app will ask you to confirm it. Once that block is in the block history, that category can never be removed from the category list.
Description is a freeform field to better describe the details of what you're doing during this block. It can be anything and allows for a much better description of what actually happened in this period of time.
Pro Tip: Before you generate a block, write what you think you will do. If you actually ended up doing something different, open one of your recent block details to update its category or description. This keeps your block history more accurate.
Both a category and description are required. If you type a category that's similar to an existing one, the app will suggest the existing one to prevent typos.
When you generate a block, the game randomly generates a number of minutes within your chosen tier's range. You cannot choose the exact number. The timer starts immediately.
Each block records: Category, Tier, Minutes, Exp, Description, and a Timestamp.
While a block is active you can pause, resume, or even fail the block.
Failed blocks are permanently removed from the block history, and the next successful timebox will take that Block ID instead.
Once a timer hits zero, you can never remove that block from the Block History.
Pausing — You can pause any active block. The timer freezes. You can resume later (even days later) or fail it. Closing the app does NOT pause the timer.
Block Exp is based on minutes, tier rate, daily multiplier and the category Exp modifier.
Breaks are fixed-duration (not randomized like normal blocks). You pick the tier, and you get exactly that many minutes.
Breaks can be cancelled to start a block (or even a new and longer break) at any point during the break. You are not required to use the entire break time allotted.
You cannot start a break while a block is active. Starting a block closes the current break; only one timer runs at a time.
Breaks earn Exp: Actual Minutes Used × 0.40, capped at the chosen duration and flat for every tier. Break Exp counts toward your Level and is never affected by multipliers.
Goals have a description and a deadline (date + time). Once set, a live countdown timer appears in the Active Goals panel.
An open goal can be edited once, including its description and deadline. A new deadline must be more than 1 hour after the goal was originally set. Closed goals cannot be edited.
Goals are sorted by deadline with the most urgent one on top.
When you complete the goal, tap End Goal to close it out as a Win. If the deadline passes before you end it, you have 8 hours to mark it with the time you completed it, or it becomes a Loss. Both outcomes are permanent and recorded in the Goal Ledger forever.
Your All-Time goal record can be seen in the Goal Ledger.
Open a recent block or break detail from its row to update what you actually did. There is no separate Edit page.
The latest 10 blocks allow category and description edits, including after completion. The latest 10 breaks allow description edits. Older entries are locked.
Breaks do not have categories.
Minutes, tier and timestamp cannot be edited. Changing a block category can recalculate its Exp using that category's settings; Exp is not an editable field.
Your day is divided into 15-minute chunks.
Boxed — 6+ minutes of blocks in a chunk. Normal chunk rewards: Boxed counts 1–44 earn 2 tokens each; 45–400 earn 1 each; 401–1000 earn 1 on even counts; 1001–2000 earn 1 on multiples of 4; 2001–3500 earn 1 on multiples of 6; above 3500 earn 1 on multiples of 8.
The Boxed chunk at a Sleep press uses a flat 1-token base reward, plus any milestone bonus.
Incomplete — less than 6 minutes = -1 token
Void/Sleep — protected chunks = 0 tokens
Your streak starts on the first qualifying chunk after your most recent block.
Your streak ends the moment your token balance drops below 0.
Milestone bonuses: Every 20th Boxed chunk adds 4 tokens; every 100th adds 12 instead of 4.
Sleep Mode — Tap Sleep before bed. Protected sleep chunks cost no tokens, for up to 8 hours after the press. Time after that cap is no longer protected.
Waking and generation are locked for the first 4 hours. Sleep can be started again 20 hours after the previous Sleep press.
After the 4-hour lock, wake or generate a block to start your day. The action uses the current time; there is no wake-time entry in this flow.
An active break is closed when you press Sleep and its earned Exp is recorded.
The search system lets you find any block in your entire history. You can search by:
• Category — type a category name to see all blocks & stats in that specific category
• Block number — type a number to view that specific block
• Date — type a date to see stats and blocks from that day
Block History records your blocks, with block number, category, tier, minutes, Exp, timestamp and description. Failed blocks leave this ledger and appear as failed time in the timeline.
Completed blocks cannot be removed through the game controls. The latest 10 still allow category and description edits; changing category may recalculate Exp.
This feature, combined with the rest of Timeboxing, makes it the greatest app for tracking your day to day life.
Each tier has a base Exp rate per minute:
T1 (3–6 min) → 0.80 Exp/min
T2 (6–12 min) → 1.00 Exp/min
T3 (12–20 min) → 1.20 Exp/min
T4 (20–40 min) → 1.40 Exp/min
T5 (40–80 min) → 1.70 Exp/min
T6 (80–120 min) → 2.00 Exp/min
Your daily multiplier is based on eligible block minutes from yesterday. Categories marked Exclude From Multi do not contribute to that total. The category Exp modifier also affects the Exp earned by blocks in that category.
0–8 min → 1.00x
9–17 min → 1.04x
18–26 min → 1.08x
27–35 min → 1.12x
36–44 min → 1.16x
45–53 min → 1.20x
54–62 min → 1.24x
63–71 min → 1.28x
72–80 min → 1.32x
81–89 min → 1.36x
90–98 min → 1.40x
99–107 min → 1.44x
108–116 min → 1.48x
117–125 min → 1.52x
126–134 min → 1.56x
135–143 min → 1.60x
144–161 min → 1.64x
162–179 min → 1.68x
180–206 min → 1.72x
207–224 min → 1.76x
225–242 min → 1.80x
243–260 min → 1.84x
261–296 min → 1.88x
297–323 min → 1.92x
324–359 min → 1.96x
360+ min → 2.00x
Exp formula: Minutes × Tier Rate × Daily Multi × Category Exp Modifier